m8m/mdl7/mdl5 mesh loaders
Posted: Tue Dec 23, 2008 6:49 pm
hi, i am new in irrlicht and i wrote m8m, mdl7/mdl5(3dgs models format) mesh loaders for irrlicht users.
sorry my poor english and my programming style.
FILE FORMATS DETAILS
->m8m/mdl5/mdl4
+implemented
-key frames animation
-texture Coords
+implemented+bugs
-skin texture(bug mdl5/mdl4)
+not implemented
-normals
->mdl7
+implemented
-key frames animation
-texture Coords
+implemented+bugs
-skin texture(bug external/dds)
-material(bug)
-normals(bug with burningsvideo)
+not implemented
-multi-group
-bones/bones animation
-effect shader
-dds skin texture
->mdl3/mdl2/idp0
+implemented
-key frames animation
+implemented+bugs
-texture Coords(bug)
-skin texture(bug quake1 mdls)
-normals(bug with burningsvideo)
+not implemented
obs.
max supported (textures 2/triangles 21845/frames 2048)
source1.42+example link:
http://www.mediafire.com/file/wvfiel2bm ... example.7z
source1.5 link:
http://www.mediafire.com/file/eexomdmtbl2/source1.5.7z
update:
source + examples 1.51
http://www.mediafire.com/file/iy5yodxzooz/files.7z
changes:
- add - asciiconverter functions createMesh/write3DS/writePIE/writeG3D
- add - reduced vertices duplication
- fix - max vertices 65535 (because m8m/mdl7/mdl3/3ds... use 16bits indices)
- fix - mdl7/mdl3/ascii normals
- fix - minor bugs
sorry my poor english and my programming style.
FILE FORMATS DETAILS
->m8m/mdl5/mdl4
+implemented
-key frames animation
-texture Coords
+implemented+bugs
-skin texture(bug mdl5/mdl4)
+not implemented
-normals
->mdl7
+implemented
-key frames animation
-texture Coords
+implemented+bugs
-skin texture(bug external/dds)
-material(bug)
-normals(bug with burningsvideo)
+not implemented
-multi-group
-bones/bones animation
-effect shader
-dds skin texture
->mdl3/mdl2/idp0
+implemented
-key frames animation
+implemented+bugs
-texture Coords(bug)
-skin texture(bug quake1 mdls)
-normals(bug with burningsvideo)
+not implemented
obs.
max supported (textures 2/triangles 21845/frames 2048)
source1.42+example link:
http://www.mediafire.com/file/wvfiel2bm ... example.7z
source1.5 link:
http://www.mediafire.com/file/eexomdmtbl2/source1.5.7z
update:
source + examples 1.51
http://www.mediafire.com/file/iy5yodxzooz/files.7z
changes:
- add - asciiconverter functions createMesh/write3DS/writePIE/writeG3D
- add - reduced vertices duplication
- fix - max vertices 65535 (because m8m/mdl7/mdl3/3ds... use 16bits indices)
- fix - mdl7/mdl3/ascii normals
- fix - minor bugs