Greeting , Irrlichters !
I'm writing a fps , and I'm thinking about implementing the usage of the quake 3 jumping pods in .bsp maps. I use .bsp maps where the jumping pod is a texture on the floor , and I had this idea :
Would it be possible to get the name of the texture file the fpscamera is walking on ? In this way , in every cicle of the loop ,if the current texture name matches the jumping pod texture , an appropriate high-jumping code is enabled.
Do you have an idea on how to do this ? Or is there an alternative way ?
thanx
quake 3 jumping pods
-
- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact: