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Anti aliasing in openGL not supported?
Posted: Sat Dec 27, 2008 4:24 pm
by 3DModelerMan
Last time I checked the API it siad that AA was'nt supported in openGL only the D3D drivers.
Posted: Sat Dec 27, 2008 6:43 pm
by hybrid
Then you read the changelog wrong, and you didn't read the 1.5 changelog at all. Because it had been supported under Linux already since 1.0 or so, and 1. also features FSAA with OpenGL under Windows.
oh
Posted: Sat Dec 27, 2008 6:56 pm
by 3DModelerMan
I didn't see it in the 1.5 change log. Thanks

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Posted: Mon Dec 29, 2008 6:42 pm
by Mel
A small question i've never seen around... how do you enable Antialiasing in the engine, now that this matter has appeared.
simple
Posted: Mon Dec 29, 2008 6:43 pm
by 3DModelerMan
Simple, the SIrrlichtCreationParameters used with createDeviceEX has an AA param.
Posted: Mon Dec 29, 2008 6:57 pm
by Mel
Oh! i see. Thanks! That is an interesting option to achieve more quality.
