Is there any version of irrlicht that works in psp

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Is there any version of irrlicht that works in psp

Post by maroxe »

Hi,
Is there any version of irrlicht that works in psp? thanks
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Just compile the current sources for PSP, should work right away.
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

ok thanks :D
Zwergengraf
Posts: 3
Joined: Sun Nov 23, 2008 9:09 pm

Post by Zwergengraf »

Hi,
(ouh, my first post :P) it would be great if you would let us know if this works or if there are any errors. I have been developing for the PSP with LTE (something like a ported version of Irrlicht) a bit, and now I started to code with Irrlicht for Windows. If this works, I would maybe port my next program for PSP, too ;)

EDIT: Allright, I'm not that lazy... I'll try it on my own tomorrow, I'll first have to download this XServer stuff for my cygwin.
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

unfortunatly, i am not on my personal computerright now, i can't try :(
if you succed, let us know!
Zwergengraf
Posts: 3
Joined: Sun Nov 23, 2008 9:09 pm

Post by Zwergengraf »

Allright ;) But I don't know if i'll be able to compile Irrlicht on my computer, because I'm using cygwin and I first need some packets like this XServer stuff and I think I also need some OpenGL packets. And even if I can compile Irrlicht, I'm not sure if the examples will work. The developers of the LTE engine said that they rewrote a lot of stuff, but well, we will see ;)
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

That's not true, though, they changed only little bits (mainly some assembly optimization of the math functions and some clipping things besides some new scene nodes, which are not required for PSP). But I doubt that the PSP features an XServer or any other standard libs of that kind. Are oyu sure you have a proper PSP SDK installed?
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

there is an OpenGL version for PSP, that's all what i know!
Zwergengraf
Posts: 3
Joined: Sun Nov 23, 2008 9:09 pm

Post by Zwergengraf »

Ah allright, thats of course even better ;)
Well, I'll try it tomorrow, today I was not able to do it :)
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

ok thaks, and happy new year for all(sorry i am a bit late :lol: )
Post Reply