Children transformation delayed
Posted: Tue Jan 06, 2009 12:17 pm
Hi everyone,
this has possibly been discussed before, but I wasn't able to find any useful information. So here it goes:
I want to attach a sword to the hand bone of my character.
This works as expected, the problem is that the swords position is not updated in time. It is delayed. I drew the debugData of the skeleton but the debug Lines are updated correctly. Only my sword is late...
Hopefully someone understands my explanation. Thank you in advance for any help
this has possibly been discussed before, but I wasn't able to find any useful information. So here it goes:
I want to attach a sword to the hand bone of my character.
Code: Select all
Sword = Core->Smgr->addAnimatedMeshSceneNode( mesh, Node->getJointNode( "Bip01 R Hand" ) );
Hopefully someone understands my explanation. Thank you in advance for any help