We have already completed about 95% of the new GUI in Irrlicht, and are now ready to do the new 3d graphics and effects. An artist has made almost all the models we need to move to 3d.
What I'm looking for is someone familiar with graphics programming in the Irrlicht engine who can do the following:
- * Get all the new models into our new client and looking good with bump maps and environment mapping
* Program particle, explosion, and other effects
* Implement dynamic lighting and a graphics option for the user to control the max number of dynamic lights shown
* Redo the starmap in the lower-left corner using 3d geometry
* Make sure that the whole thing will run OK on our minimum system specs.
I can be contacted at Jeff dot Landauer at yahoo dot com.
Here are a couple of screens of where the new Irrlicht client is and a few of the models we have for the new version so you can see that this is for real: