Continuous Terrain?
Posted: Sat Jan 10, 2009 7:34 pm
How would I start by rendering continuous terrain like the Torque engine does? Either random terrain, or genertated on demand, I don't care at this point. Is Irrlicht able to perform something like that? The largest hightmap I've been able to get the engine to render is at 128x128. In the near future my project will need to render large terrain, plus allow the use to continue through and continually render terrain.
Any ideas, comments?
Will I need to create a custom "large terrain scene node" or how would you guys go about that?
Thanks.
Any ideas, comments?
Will I need to create a custom "large terrain scene node" or how would you guys go about that?
Thanks.