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Freelance Modeler
Posted: Tue Jan 13, 2009 6:13 am
by GameDude
Hello,
I'm looking for a freelance modeler. Someone that can model people, vehicles, buildings, weapons, etc. I'm working on a game using the Irrlicht engine. It is loolsey based off Blood and Duke Nukem. I'm posting in here and not the project section, because I am just looking for a modeler that can do various things. I'll talk more about the project if your interested
Posted: Tue Jan 13, 2009 6:20 am
by IrrNoob
I can help a little with modeling and textures and even basic animation if you can show me how to integrate and use a physics engine in my Irrlicht projects. Although I'm not the best programmer I'm a pretty mature blender 3d user. And I used to play Duke Nukem 3D.

Posted: Tue Jan 13, 2009 6:41 am
by GameDude
I've done quite a bit of programming. What kinda of physics engine are u using? I'm using Bullet for my game, but I should be able to help you with yours
Posted: Tue Jan 13, 2009 6:54 am
by IrrNoob
I'm such a crappy programmer that I haven't got any physics engines in my project but I'd wouldn't mind using bullet, or SPE( Simple Physics Engine). I can however do alot with blender 3d, been using it for five years.
I've got a Irrlicht project that includes elements from a few of the tutorials, and I'd like some physics tutorials for Irrlicht that a beginner programmer can use. On a serious project it could possibly take me a month or two to finish all the art assets, so you would have plenty of time to develope a few stripped down physics/ Irrlicht examples. If you're willing to help me at all then I will recipicate as much as you've helped me.
Posted: Tue Jan 13, 2009 5:19 pm
by GameDude
Sure, I can help you with physics and coding. Do you need help with with getting the engine into your project or with the physics coding or both? I can help with that. I have some already compiled libs for Bullet, I'll look into the SPE.
Posted: Tue Jan 13, 2009 8:48 pm
by IrrNoob
I need help with the integration and some samples that demonstrate how to use the engine, kinda like Irrlicht has those tutorials that are easy to pick up. Maybe some small source files like in the Irrlicht Examples. It would also help if you could provide alittle help if I run into problems.
So if your ok with that, send me a PM with the details of what you need in your project, a far as players, weapons, buildings, levels, ect. If you have any concept pictures of anything, or a ideal about the art themes of your game. I'll need to know what level of detail I'll be working on by the ideal number of triangle faces you're particular model format can support.
I'll need to know if you plan on using bump or normal maps, because I know how to bake on high res geometry to texture as well (but it takes much more time to develope high res geometry to do the baking).
Maybe an ideal about the color scheme you want (primary colors), and a the animations that are needed. As I go through and design this stuff, I can send you assets that are still in developement so that so you can make tests.
For instance, I can build geometry pretty fast depending on the object I'm modeling. Rigging (w/ IK!) and animation I'm a little slower, and texturing I'm not the best at, but will do it for you. I'm also decent at UV mapping.
But I have enough know how to upgrade the look of your game for sure.
Posted: Wed Jan 14, 2009 3:58 am
by GameDude
OK, thanks, I'll send you some details about what I want. I can send you the already compiled Bullet libs I have
Posted: Wed Jan 14, 2009 5:06 am
by IrrNoob
Ok, right on.
Posted: Wed Jan 14, 2009 5:33 am
by GameDude
No prob
Posted: Fri Jan 23, 2009 7:19 pm
by Mel
I could also give a hand, i have some months free from now on, if you could, help me out integrating a good physics engine in my project too
http://melficexd.deviantart.com/art/hac ... l-33088558
There is quality, don't worry lol
Posted: Fri Jan 23, 2009 8:31 pm
by GameDude
Sure I guess, why not, the more the better. And Yes I can help you with integrating a physics engine into Irrlicht.
Posted: Sat Jan 24, 2009 7:08 am
by lostclimategames
i do actual paid freelance modeling if that is what your looking for. If your interested email me at lostclimategames[at]yahoo[dot]com
Posted: Sat Jan 24, 2009 7:51 am
by BlindSide
Posted: Sun Jan 25, 2009 2:06 pm
by Mel
Thanks!

Posted: Mon Jan 26, 2009 9:03 pm
by GameDude
So just PM me with what you can do and I'll help you with physics and programming