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irrlichtfan
Posts: 10 Joined: Tue Jan 20, 2009 2:40 pm
Post
by irrlichtfan » Tue Jan 20, 2009 2:46 pm
Is it possible to get the Mesh of the terrain, which is compatible with newton? I have tried now lots of methods:
CDynamicMeshBuffer mb(video::EVT_STANDARD, video::EIT_32BIT);
tscene->getMeshBufferForLOD(mb, SKTXTERR_LOD - 1);
tscene->getRenderBuffer()
tscene->getMesh()
The Generation of the Newton-Mesh succeded only with the optimized tree-version, not with the normal convex-hull technique. The pitty however is that the collision doesn't work.
Thx,
markus
hybrid
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Post
by hybrid » Tue Jan 20, 2009 3:04 pm
Did you check the terrain example's source code?
BTW: Code snippets forum is for providing code snippets...