Waypoint system for moving around meshes?
Posted: Sat Jan 24, 2009 11:52 pm
I am currently using createFlyStraightAnimator() to move my animated mesh around, however I can only go in a straight line. Is there any way to add some sort of waypoint system, or alternative way to do this, so that once the model hits the end of one line, it proceeds to the next, and so on.