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Wich 3D-Programm do you use for animations?

Posted: Fri Jan 30, 2009 1:21 pm
by psychophoniac
Hi,
i'm really pissed by now, because i spent the whole morning trying to create an animated object and finally putting it into irrlicht.
i tried cinema4D, that has an direct X exporter that does not seem to work with irrlicht (animations fail), the 3ds exporter only supports static meshes, as well does Wavefront fail. I also tried anim8tor with an direct X plugin... guess what. fails, too.
I'm really pissed now, so I'd like to know, which software you use to create and (important...) animate you characters, I'm so sick of only using static meshes.

Posted: Fri Jan 30, 2009 1:31 pm
by JP
Blender is said to be a pretty good solution, nice and free!

Personally i've used Milkshape a lot for my modelling but that's been mostly static meshes and the animation stuff in Milkshape ain't all that great it seems...

Re: Wich 3D-Programm do you use for animations?

Posted: Fri Jan 30, 2009 1:36 pm
by bitplane
psychophoniac wrote: i tried cinema4D, that has an direct X exporter that does not seem to work with irrlicht (animations fail)
Does it work in Microsoft's directx viewer? If not the problem is with the importer, if it does then just upload the animated mesh somewhere so we can fix the X loader.

get mview here-
http://dump.bitplane.net/mview.zip

Posted: Fri Jan 30, 2009 1:47 pm
by psychophoniac
(at first, if i try to load the irrlichts "dwarf.x" one loader says he can't load and the other just crashes... )
hm. it seems like the animation is not exported properly (the viewers can show the mesh, but it seems like no animation is found) , i'll try to find another X-Exporter plugin for C4D...

edit:
okay found it. C4D does not export animations to an directX file, but there is an exporter written by others, its called XPort and you can get it here:
http://213.239.195.198/~philipp/download.php
i'll try if that solves it.

edit2:
okay, it does not support joints (but bones), and no changes in the mesh's form, but in the positioning what is at least a "progress".
all i have to do now is to make the change of the outer form get exported.

Posted: Sat Jan 31, 2009 1:06 pm
by SSG
My business partner highly recommends fragMOTION for animating. It's a good general purpose modeller that especially shines when it comes to animation. It also exports to many formats, which probably isn't much of an issue with Irrlicht as it loads many mesh formats, however this can be useful if you use other engines (such as Ogre, to which it exports) and/or 3D modellers. I will be using it a lot soon because he has just dumped a whole lot of animation work in my lap.

Posted: Sat Jan 31, 2009 1:38 pm
by Pyritie
3ds max for making the mesh, milkshape for animating.

Although milkshape's a bit of a pain because it never imports the unwrap correctly. :/

Posted: Sat Jan 31, 2009 8:18 pm
by arras
CharacterFX went free. Its good animating tool which handles x files well. Simple clean interface, easy to learn. There are some tutorials somewhere out there too.
http://www.insanesoftware.de/index.php?page=home.php

I use it.

Posted: Tue Mar 17, 2009 6:49 am
by jontan6
try gmax

Posted: Tue Mar 17, 2009 8:55 am
by psychophoniac
characterFX is nice, thanks for the hint.

Posted: Wed Apr 08, 2009 3:44 pm
by overburn
anim8or is pretty neat :D

Posted: Wed Apr 08, 2009 5:01 pm
by FuzzYspo0N

Code: Select all

try gmax
cant export...plus if u manage to, you break the eula (unless you bought a game pack licence)

blender is awesome

Posted: Sat Apr 25, 2009 11:33 pm
by Adler1337
You can use 3D studio for animations. I'm not sure what file types are supported by default, but you can find lots of plug-ins for it to make it export to many file types.

Posted: Sun Apr 26, 2009 2:22 am
by Namespace Irrlightuser
Vote, +1 Blender