feature request: 64 bit meshbuffers, and another one...

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3DModelerMan
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feature request: 64 bit meshbuffers, and another one...

Post by 3DModelerMan »

I think Irrlicht should have 64 bit meshbuffers so that if you needed a really large object in some situation that had a lot of polygons you could have it. What I also think would be good (since 16 & 32 bit meshbuffers are faster) is to make it possible to switch the meshbuffers between
16, 32, and 64 bit when you create the scene node, like have in " addMeshSceneNode(); " an option specifying the bit depth of the meshbuffer.
That would be illogical captain...

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sudi
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Post by sudi »

u know that u can have meshes with as many polys as u want. just not in one single meshbuffer. i think some of the loader automaticly split meshes when they are to big. And btw when u have such big meshes i think ur framerate will most likely drop rapidly.
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rogerborg
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Post by rogerborg »

You need more than 4.3 billion vertices in a single meshbuffer?

Where can I download your test model?
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hybrid
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Post by hybrid »

Since 64bit consoles are pretty old nowadays, and current hw targets 256bit, I guess we shouldn't bother with 64bit meshbuffers, but go all the way. Maybe we could make a point with 512bit meshbuffers :wink:
:lol:
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Post by bitplane »

BRB, digitizing the entire universe to make a test mesh :lol:
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rogerborg
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Post by rogerborg »

Ah hah! He wants to update his visualisation of the entire IPv4 address space to IPv6!
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3DModelerMan
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errrr

Post by 3DModelerMan »

I didn't know that 32 bit meshbuffers allowed you to have 4.3 billion polys :oops: heh. But what about the switching of the meshbuffer bit depth?
That would be illogical captain...

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http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Post by hybrid »

Yeah, what about?
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Post by Eigen »

3dman, you should learn what 32 bit means exactly. Crank out your calculator and see what 2^32 gives you. Switching the meshbuffer depth would be pointless. Correct depth is selected based on how many vertices there are. Otherwise you would get a bunch of topics from newbies a la "I have 2 million polies and my 16 bit mesh buffer doesn't work. bug0rzz!1"
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