what's is the better way...
Posted: Wed Feb 04, 2009 4:05 pm
to implement a 3d turn based strategy game using IrrLicht?
Hello,
i've made an 2d turn based strategy game with the SDL lib. Now I want to change it (I think I reached some limits of the SDL) for 3d.
I think that IrrLicht get nearly all the features i need. Only the audio part is missing, but it's not a problem. At the moment, i think i'll use OpenAL.
Well, my problem is that I'll need to implement 2 types of GUI, and I didn't find if it's possible or not with IrrLicht.
1/ I'd like to make an "user panel", with some butons (menu, actions for units, etc.). Thus i need to split the window in two parts: one for the 3d scene, and one for the menu. In a few words, how can I do that with IrrLicht?
2/ I need to make a menu "settings", and for it, i need a few controls (buton, list, text edit...). I see this like a new window that will be displayed over the main window. Is it the good way to see it? Is it possible to do this with IrrLicht?
3/ My game is cross-platform (linux & windows), and i want the new version (with Irrlicht) to keep this feature. How to make the points 1 and 2 in order to keep it cross-platform?
Thanks for any help
Regards.
Hello,
i've made an 2d turn based strategy game with the SDL lib. Now I want to change it (I think I reached some limits of the SDL) for 3d.
I think that IrrLicht get nearly all the features i need. Only the audio part is missing, but it's not a problem. At the moment, i think i'll use OpenAL.
Well, my problem is that I'll need to implement 2 types of GUI, and I didn't find if it's possible or not with IrrLicht.
1/ I'd like to make an "user panel", with some butons (menu, actions for units, etc.). Thus i need to split the window in two parts: one for the 3d scene, and one for the menu. In a few words, how can I do that with IrrLicht?
2/ I need to make a menu "settings", and for it, i need a few controls (buton, list, text edit...). I see this like a new window that will be displayed over the main window. Is it the good way to see it? Is it possible to do this with IrrLicht?
3/ My game is cross-platform (linux & windows), and i want the new version (with Irrlicht) to keep this feature. How to make the points 1 and 2 in order to keep it cross-platform?
Thanks for any help
Regards.