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How irrlicht render lightmap of gile[s]?
Posted: Thu Feb 12, 2009 8:13 am
by imagination304
Hi all,
gile[s] could create lightmapped level (exported in .b3d format).
How to code in irrlicht to render this level?
Thanks in advance
Posted: Thu Feb 12, 2009 8:34 am
by hybrid
Just load it, should work right away. What problems did you encounter?
Posted: Thu Feb 12, 2009 9:57 am
by imagination304
Thanks.
Posted: Wed May 13, 2009 8:13 am
by Eagle_Eye
ok, i tried loading the light mapped model and it gives me this error in console:
Code: Select all
Unknown data object in animation of .x file: Header
Loaded texture: c:\Program Files (x86)\Autodesk\3dsMax8\meshes\Brkwea.jpg
First-chance exception at 0x100bd3e2 in Files.exe: 0xC0000005: Access violation reading location 0x1c0192f0.
Unhandled exception at 0x100bd3e2 in Files.exe: 0xC0000005: Access violation reading location 0x1c0192f0.
this happens when i try to load the light mapped map, but if i try to load the normal one it loads fine. any ideas on what to do?