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Human Animation And Importing

Posted: Sat Feb 14, 2009 5:37 am
by ashwin.lele
I am sorry but i have almost searched the entire forum but i am not getting a clear direction

This is for my project so i need some help

I want a human animation. I am planning to use MakeHuman to generate the models clothe them and use Biped in 3DS or manually walk them in Blender

The makehuman models look really cool. However

1.Importing them into irrlicht makes them white.

From what i read you have to UV Bake the textures or something in order to import them correctly. I am willing to do that but what about lighting and other things.

2.Animation
I used biped and tried importing into .X etc but the normals are all messed up. Now i am planning to do a keyframe animation and use the B3D Exporter which looks the most reliable

I also exporting form blender into .OBJ format has all the materials. But does it support keyframe animation

Plz help me. You can post links where i can do further reading but i need it to work properly

Also: There should be a large sticky topic on this forums to answer all the common questions of newbies like me. I am willing to start a sticky with what info i have found.

Posted: Sat Feb 14, 2009 10:26 am
by Katsankat
All my problems were solved when the 3DS textured model was imported in CharacterFX, and exported as B3D.

Re: Human Animation And Importing

Posted: Sat Feb 14, 2009 10:49 am
by hybrid
ashwin.lele wrote: Also: There should be a large sticky topic on this forums to answer all the common questions of newbies like me. I am willing to start a sticky with what info i have found.
Here's the sticky:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25751

What types for mesh formats did you try so far? I don't know which types of meshes the mentioned apps do export.

Re: Human Animation And Importing

Posted: Sat Feb 14, 2009 8:12 pm
by Pyritie
ashwin.lele wrote: I also exporting form blender into .OBJ format has all the materials. But does it support keyframe animation
Obj is an old format and does not support animation of any kind. It's not even compressed or anything; you can edit obj models directly with notepad or something.

Posted: Sat Feb 14, 2009 8:17 pm
by CuteAlien
MakeHuman models are rather high-poly. But anyway - I can recommend gandalfs b3d exporter from this thread: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=