Hi guys,
I was wondering, how hard would it be to implement Quake1 BSP rendering?
I know many of you might think why does he want to do that?
I want create a universal BSP renderer using Irrlicht. Basically render Quake1, Quake2 and Quake3 BSPs as a learning experience.
Any help is greatly appreciated, i've been trying to understand the BSP format for a long time! But i don't know how similar the Q1 bsp is too Q3, so i can't basically model it around the current BSP routines in Irrlicht for Q3.
Thanks,
Gatts
Quake1 Bsp
hey
the best starting point I could offer would be
http://www.alsprogrammingresource.com/
there is a app called q2view that you will find helpfull for reading quake2 bsp's
best luck and wishes : Tecan
http://www.alsprogrammingresource.com/
there is a app called q2view that you will find helpfull for reading quake2 bsp's
best luck and wishes : Tecan