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Texture Transparency

Posted: Tue Feb 17, 2009 10:13 pm
by Lonesome Ducky
Is there anyway to let a material use both the EMT_TRANSPARENT_VERTEX_ALPHA and EMT_TRANSPARENT_ALPHA_CHANNEL together? I want a texture with black pixels masked put on a quad, but also have the quad's vertices affect the alpha.

Posted: Tue Feb 17, 2009 11:23 pm
by arras
Not really. But you can use shader to do the job.

Posted: Wed Feb 18, 2009 1:00 am
by grafikrobot

Posted: Wed Feb 18, 2009 3:02 am
by Lonesome Ducky
Well, I'm guessing it's possible to edit the texture's alpha directly. Would that be feasible for a realtime application?