Hi guys,
I've created my own bitmap font class using ITexture and IVideoDriver::draw2DImage which loads a sheet font image and parses an xml file with character details.
My bitmap fonts have the ability to be scaled down and up, but i've noticed that any ITexture rendered with IVideoDriver::draw2DImage doesn't have any bilinear or trilinear filtering so my fonts are sharp and don't look smooth.
I've searched extensively and couldn't find a way of enabling filtering without editing the Irrlicht source directly.
Any help is greatly appreciated!
Thanks,
Gatts