[Outdated] SConstruct patch

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wyrmmage
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Joined: Sun Mar 16, 2008 3:12 am
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[Outdated] SConstruct patch

Post by wyrmmage »

A patch that brings the SConstruct file up to date with revision 2227 (HEAD):

Code: Select all

Index: SConstruct
===================================================================
--- SConstruct	(revision 2227)
+++ SConstruct	(working copy)
@@ -41,11 +41,11 @@
 
 IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareTexture.cpp', 'CTRFlat.cpp', 'CTRFlatWire.cpp', 'CTRGouraud.cpp', 'CTRGouraudWire.cpp', 'CTRTextureFlat.cpp', 'CTRTextureFlatWire.cpp', 'CTRTextureGouraud.cpp', 'CTRTextureGouraudAdd.cpp', 'CTRTextureGouraudNoZ.cpp', 'CTRTextureGouraudWire.cpp', 'CZBuffer.cpp', 'CTRTextureGouraudVertexAlpha2.cpp', 'CTRTextureGouraudNoZ2.cpp', 'CTRTextureLightMap2_M2.cpp', 'CTRTextureLightMap2_M4.cpp', 'CTRTextureLightMap2_M1.cpp', 'CSoftwareDriver2.cpp', 'CSoftwareTexture2.cpp', 'CTRTextureGouraud2.cpp', 'CTRGouraud2.cpp', 'CTRGouraudAlpha2.cpp', 'CTRGouraudAlphaNoZ2.cpp', 'CTRTextureDetailMap2.cpp', 'CTRTextureGouraudAdd2.cpp', 'CTRTextureGouraudAddNoZ2.cpp', 'CTRTextureWire2.cpp', 'CTRTextureLightMap2_Add.cpp', 'CTRTextureLightMapGouraud2_M4.cpp', 'IBurningShader.cpp', 'CTRTextureBlend.cpp', 'CTRTextureGouraudAlpha.cpp', 'CTRTextureGouraudAlphaNoZ.cpp', 'CDepthBuffer.cpp', 'CBurningShader_Raster_Reference.cpp'];
 
-IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CMemoryReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'irrXML.cpp', 'CAttributes.cpp'];
+IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'irrXML.cpp', 'CAttributes.cpp', 'CMemoryFile.cpp'];
 
 IRROTHEROBJ = ['CIrrDeviceSDL.cpp', 'CIrrDeviceLinux.cpp', 'CIrrDeviceStub.cpp', 'CIrrDeviceWin32.cpp', 'CLogger.cpp', 'COSOperator.cpp', 'Irrlicht.cpp', 'os.cpp'];
 
-IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp'];
+IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp', 'CGUITreeView.cpp', 'CGUIImageList.cpp'];
 
 ZLIB_PREFIX = 'zlib/';
 ZLIBNAMES = ['adler32.c', 'compress.c', 'crc32.c', 'deflate.c', 'inffast.c', 'inflate.c', 'inftrees.c', 'trees.c', 'uncompr.c', 'zutil.c'];

All I did was delete files and add files :)
-wyrmmage
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
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