Hi,
I tried the GLSL-example with high- and low-level shaders. The latter runs, but the former simply produces white fragments.
There are no errors during setup.
My System is a MacPro, OSX 10.5.6 with two NVIDIA GeForce 8800 GT.
Anybody got any idea why it's not working, and if not how I maybe can compile the GLSL-code to the .psh/.vsh-files that do work?
deets
GLSL not working under OSX
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They're set in the same way using glBindTexture, but I also tried setting the texture by name and it fails in a different way, the material isn't rendered at all.
I'll mess around with this some more when I have time, but I've added it to the tracker for the moment. If you manage to fix this or otherwise make progress please post a comment or fix to that tracker item and I'll get an email.
I'll mess around with this some more when I have time, but I've added it to the tracker for the moment. If you manage to fix this or otherwise make progress please post a comment or fix to that tracker item and I'll get an email.
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Maybe some of the extensions are not supported by native commands under OSX, though this would create log messages. Since the material isn't rendered at all it could also be some mipmap problem, which often leads to missing textures.
Maybe someone wants to join the gDebugger beta program for OSX - check opengl.org
Maybe someone wants to join the gDebugger beta program for OSX - check opengl.org