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Quick Bullet Physics-Irrlicht example in Quake 3 Map

Posted: Thu Feb 26, 2009 4:48 pm
by erwincoumans
I did some quick experiment this afternoon, integrating Bullet into one of the default Irrlicht graphics examples (Quake 3 Map), and I'm quite impressed with the ease of use and quality of Irrlicht. Both Irrlicht and Bullet use the liberal ZLib license. Note that the Bullet character controller is under development and not as mature as the Irrlicht controller yet, but it has some interaction with the rigid bodies.
  • Added the Bullet BspConverter to load the .bsp map
  • Hook up an event receiver to intercept mouse / keyboard for Bullet character controller
  • Shoot boxes using left mouse button
  • Integrate debug drawing
  • Added optional COLLADA exporter, to export scene
You can check out the example here (includes example, Windows binary, and Irrlicht/Bullet source code, around 12Mb)
http://bulletphysics.com/ftp/pub/test/i ... hysics.zip
  • Win32 binary in irrlicht-1.5-BulletPhysics\bin\Win32-VisualStudio\20.BulletPhysics.exe
  • Example and solution in irrlicht-1.5-BulletPhysics\examples\BulletPhysicsExample_v8.sln
Enjoy,
Erwin

Posted: Fri Feb 27, 2009 7:26 am
by FuzzYspo0N
Hey erwin, great to see you here!

Glad to see that you enjoy using irrlicht!
I myself have used bullet a whole bunch in irrlicht and bullets simplicity when combined with irrlicht makes it really simple.

Thanks for the example, this should help a good number of people!

Posted: Fri Feb 27, 2009 9:11 am
by trivtn
Thank erwincoumans! I like bullet engine and Irrlicht, This may help me so much, thank again !

Posted: Sat Feb 28, 2009 4:57 pm
by gbox
very nice~ :D

Posted: Sun Mar 01, 2009 9:16 pm
by iZigoo
To join irrlicht and bullet is a great combination.

Thanks erwin

Posted: Fri May 01, 2009 4:56 pm
by GameDude
This was very nice, it has help me figured out to use Bullet with Irrlicht.

Posted: Fri Jul 17, 2009 12:38 am
by jcfalcone
Good Bullet Example man

but i'm trying to use some maps, and only the irrlicht quake model works, in others the mesh don't colide or can't move.

I try with this : http://lvlworld.com/#c=m8&i=166&d=11%20 ... iew&q=city

And with this : http://lvlworld.com/#c=m8&i=269&d=11%20 ... iew&q=city

The models need to have something special?

thanks man