Quick Bullet Physics-Irrlicht example in Quake 3 Map
Posted: Thu Feb 26, 2009 4:48 pm
I did some quick experiment this afternoon, integrating Bullet into one of the default Irrlicht graphics examples (Quake 3 Map), and I'm quite impressed with the ease of use and quality of Irrlicht. Both Irrlicht and Bullet use the liberal ZLib license. Note that the Bullet character controller is under development and not as mature as the Irrlicht controller yet, but it has some interaction with the rigid bodies.
http://bulletphysics.com/ftp/pub/test/i ... hysics.zip
Erwin
- Added the Bullet BspConverter to load the .bsp map
- Hook up an event receiver to intercept mouse / keyboard for Bullet character controller
- Shoot boxes using left mouse button
- Integrate debug drawing
- Added optional COLLADA exporter, to export scene
http://bulletphysics.com/ftp/pub/test/i ... hysics.zip
- Win32 binary in irrlicht-1.5-BulletPhysics\bin\Win32-VisualStudio\20.BulletPhysics.exe
- Example and solution in irrlicht-1.5-BulletPhysics\examples\BulletPhysicsExample_v8.sln
Erwin