Hello everyone!
I want some thorough guide to know how to integrate a Physics Engine (ODE, Bullet, Newton, Physx or any other) with Irrlicht. I am using MSVC .NET. Please help me!!
I apology if this question has already been asked somewhere in the forum.
Umar
about physics engine
Search is your friend. You wont get very far without it.
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
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When you are searching.
Make sure you have one that suits from a license POV. Not all are free open source and some don't even have source at all.
Personally I use Bullet, it's a bit strange at first and there's an annoying problem with "hidden edges" and it does require a lot of work to get integrated but once you have that done it does provide a lot of flexibility and most important the source is free.
Personally I use Bullet, it's a bit strange at first and there's an annoying problem with "hidden edges" and it does require a lot of work to get integrated but once you have that done it does provide a lot of flexibility and most important the source is free.