about physics engine

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ibnefazil
Posts: 8
Joined: Tue Dec 16, 2008 9:38 pm

about physics engine

Post by ibnefazil »

Hello everyone!

I want some thorough guide to know how to integrate a Physics Engine (ODE, Bullet, Newton, Physx or any other) with Irrlicht. I am using MSVC .NET. Please help me!!

I apology if this question has already been asked somewhere in the forum.

Umar
wyrmmage
Posts: 204
Joined: Sun Mar 16, 2008 3:12 am
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Post by wyrmmage »

Search is your friend. You wont get very far without it.
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
JP
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Post by JP »

Check out IrrPhysx in the projects forum for a free Physx wrapper ;)
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FuzzYspo0N
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Post by FuzzYspo0N »

Yea JP< perhaps a link in your signature rather than a picture.
JP
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Post by JP »

I used to have links but can't afford them as the max signature length is a bit small for links!

I suppose I could stop bragging about my PS3 trophies to make my projects more accessible... :lol:
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Adversus
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When you are searching.

Post by Adversus »

Make sure you have one that suits from a license POV. Not all are free open source and some don't even have source at all.

Personally I use Bullet, it's a bit strange at first and there's an annoying problem with "hidden edges" and it does require a lot of work to get integrated but once you have that done it does provide a lot of flexibility and most important the source is free.
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