how do we ensure equal object size when using Physx?

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ibnefazil
Posts: 8
Joined: Tue Dec 16, 2008 9:38 pm

how do we ensure equal object size when using Physx?

Post by ibnefazil »

Hello

I am new to game programming. Today I have discovered how to integrate Physx with Irrlicht with the help of forum... Thank you all, you saved me from a lot of frustration :)

Now I am experimenting with Physx... It is very exciting...

But here again some little problems arise frequently!!

how do we ensure that Physx NxActor and Irrlicht Mesh Node are of same size, position and rotation?

Thanks
Umar
JP
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Post by JP »

Check out IrrPhysx, even if you don't want to use it you can look at the source code to see how i've done things :)
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night_hawk
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Post by night_hawk »

Or if you want an easier version, my demos are pretty short and can give a quicker hint how to do it. Not that IrrPhysX is a bad option, but mines have only one source file so easier to follow at start. :)
JP
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Post by JP »

I challenge yew to a duel :evil:
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