Page 1 of 1

how many index can store with AddMeshSceneNode?

Posted: Sun Mar 08, 2009 12:54 pm
by Kairu
hi

this problem may not be irrlicht problem , but i receive an error
'arithmetic operation result in an overflow' after my index reach around
20,000 and my vertex around 65,500 .
is it possible to create mesh with this number,or it is other problem?

any help is appreciated

thanks

Posted: Sun Mar 08, 2009 1:01 pm
by BlindSide
Currently only the PLY loader supports loading large meshes (Over 65536 vertices). (And you have to use the latest Irrlicht SVN version).

Posted: Sun Mar 08, 2009 2:54 pm
by Kairu
can i load more than 1 scene node, for example i separate that huge vertices to different2 meshes and load it at the same time.
can i do that?

:cry:

btw i am using irrlicht wrapper for .net, so i guess no newer version available

Posted: Sun Mar 08, 2009 7:55 pm
by hybrid
You can even put all those things into one scene node (and mesh), you jsut have to use more than one meshbuffer.

Posted: Mon Mar 09, 2009 3:24 am
by Kairu
thank for the help

it works now :D