Blender to Gile[s] exporter

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
xray
Posts: 231
Joined: Fri Feb 02, 2007 1:06 pm
Location: Germany, Munich
Contact:

Blender to Gile[s] exporter

Post by xray »

You can download it from my webpage under section 'dev' -> http://www.solar-ray.org

It is capable of exporting the following blender objects and informations:

mesh's
- name
- pos
- rot
- scale
- normals
- first & second UV coordinate set

light's
- name
- pos
- rot
- scale
- type
- color
- energy
- distance

pivot
- name
- pos
- rot
- scale

material's
- color
- alpha
- emit

texture's
- mipmap
- useAlpha

Meshes should be converted into 'real' triangles before exporting them (edit mode -> CTRL+T)
You can use the second UV texture layer for the lightmap, if you dont want that gile[s] calculate the lightmap uv coordinates.
Only the first 'image' texture of an material will be exportet, and only materials which are assigned to a mesh.
Only objects in active layers will be exported.

cheers
Post Reply