Physics Engine

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Donner
Posts: 87
Joined: Fri May 18, 2007 11:27 am

Physics Engine

Post by Donner »

Hey,

I'm developing a racing game and I'm looking for a good physics engine.
I think I'll just ask a few questions:

1. Which Physics engine would you recommend for a racing game? And why? What are the positive and negative points of the different engines?

2. Is it hard to use a physics engine with irrlicht directly? Should I use a wrapper (like IrrNewt for example)? Why?


Thank you very much, I'm really looking forward to get answers to my questions!

D.
Strong99
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Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands
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Post by Strong99 »

please use the search button next time

search

this is discussed to much :P
for example a racing physics topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31302 (its even around 25 topics before yours... (same page right now))

or just physics
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30058
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

For physics, i've been told about Newton, pretty robust, with one working example, and fast. Or, directly, Bullet, or NVidia's Physx
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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