Hey,
I'm developing a racing game and I'm looking for a good physics engine.
I think I'll just ask a few questions:
1. Which Physics engine would you recommend for a racing game? And why? What are the positive and negative points of the different engines?
2. Is it hard to use a physics engine with irrlicht directly? Should I use a wrapper (like IrrNewt for example)? Why?
Thank you very much, I'm really looking forward to get answers to my questions!
D.
Physics Engine
please use the search button next time
search
this is discussed to much
for example a racing physics topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31302 (its even around 25 topics before yours... (same page right now))
or just physics
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30058
search
this is discussed to much
for example a racing physics topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31302 (its even around 25 topics before yours... (same page right now))
or just physics
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30058
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99