Huge Terrain Editing
Posted: Thu Mar 26, 2009 7:24 pm
Hello,
I'm currently working on a project where the user could just raise/low the vertices he wants in the ground.
I would like an easier way than using a tiling method, because I think that tiling method would be for infinite, and really repetitive terrain, then I know my idea, loading an XML file telling at which position there's a modified Y vertice.
How can I create a blank terrain in fast time, where I won't need any heightmap to load ?
If I can do that with a hillPlaneMesh, how can I multiply the triangles ?
I think I'll need triangles separated from 10 units in X and Z coordinates...
I'd like something large, I love the paging idea, is there a way to display only triangles that the camera is near ? Or should I use a custom paging system ?
Thanks for your help.
I'm currently working on a project where the user could just raise/low the vertices he wants in the ground.
I would like an easier way than using a tiling method, because I think that tiling method would be for infinite, and really repetitive terrain, then I know my idea, loading an XML file telling at which position there's a modified Y vertice.
How can I create a blank terrain in fast time, where I won't need any heightmap to load ?
If I can do that with a hillPlaneMesh, how can I multiply the triangles ?
I think I'll need triangles separated from 10 units in X and Z coordinates...
I'd like something large, I love the paging idea, is there a way to display only triangles that the camera is near ? Or should I use a custom paging system ?
Thanks for your help.