A friend created a cool snake-head for my "snake-project" with blender.
An other small model he created worked fine ...
The problem is, i can't view the model in irrlicht. I don't know what i'm doing wrong >_>
Could it be that the model has too many triangels ? or something like that ? Must he create his model with less triangels ?
i tryed everything i knew ...
I uploaded the files (it's everytime the same snake-head), he exported it with the blender-intern-exporter, one is an .x and the other a .3ds file
http://www.megaupload.com/?d=03CX92J4
So plz help me
[help] Blender-Exported files (.x, .3ds) don't work
[help] Blender-Exported files (.x, .3ds) don't work
Last edited by Silveer on Mon Mar 30, 2009 10:28 am, edited 1 time in total.
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I didnt download the file, because 17 MB is gigantic for one snake head, so Im guessing yes it has WAY too many triangles
Try reducing it with the decimate modifier, and then export using .b3d, it works the best between irrlicht and blender.
I dont think irrlicht supports a .3df file Ive never heard of it.
Try reducing it with the decimate modifier, and then export using .b3d, it works the best between irrlicht and blender.
I dont think irrlicht supports a .3df file Ive never heard of it.
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