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[help] Blender-Exported files (.x, .3ds) don't work

Posted: Sun Mar 29, 2009 11:28 pm
by Silveer
A friend created a cool snake-head for my "snake-project" with blender.
An other small model he created worked fine ...
The problem is, i can't view the model in irrlicht. I don't know what i'm doing wrong >_>

Could it be that the model has too many triangels ? or something like that ? Must he create his model with less triangels ?

i tryed everything i knew ...

I uploaded the files (it's everytime the same snake-head), he exported it with the blender-intern-exporter, one is an .x and the other a .3ds file


http://www.megaupload.com/?d=03CX92J4


So plz help me :)

Posted: Mon Mar 30, 2009 3:25 am
by oldskoolPunk
I didnt download the file, because 17 MB is gigantic for one snake head, so Im guessing yes it has WAY too many triangles :)

Try reducing it with the decimate modifier, and then export using .b3d, it works the best between irrlicht and blender.

I dont think irrlicht supports a .3df file Ive never heard of it.

Posted: Mon Mar 30, 2009 10:28 am
by Silveer
Hmmm yeah, ok too many triangels ^^'
btw, sry i've had the file ending wrong in my memory, the 2. was a 3ds file ^^''
and its size is 7.5mb :o
the .x file has a size of 82mb
ok i guess it's really too big for irrlicht, we'll now try to reduce the trangles :)

Posted: Mon Mar 30, 2009 2:29 pm
by hybrid
Yeah, the files are pretty huge. Moreover, the 3ds seems to be simply wrong (the vertex count doesn't fit) and the .x file uses quads which slows down the whole thing a lot. Maybe try again with triangulated data.

Posted: Mon Mar 30, 2009 5:45 pm
by Silveer
ok, now we have created an .x file with a size about 1mb, and it works fine :)