Dark Reign 3 Status Updates
Posted: Sat Jul 24, 2004 3:30 am
This thread is especially for updates relating to Dark Reign 3. I am hoping to make good progress with DR3 and also I'll probably release code snippets and other stuff. So instead of making lots of seperate threads, I'll put all DR3 updates and stuff here.
First Update:
Looking over my current structure I can see that although it has some good points, other things need to be totally redone. I knew I'd have to do this sooner or later because the code is more of a quick RTS hack than a framework good enough for a finished game.
Therefore I'm starting again. Thanks to some awesome code I've found all over the place, my job will be easier. At the moment, I'm using MD3 player models and weapons with no physics. Eventually I'll be using FMOD, Cal3D, RakNet and Newton. (Yes that's right, newton on hundreds of objects @ once Wait and see...)
I have one development that I think will interest some people, Realtime Lighting in Q3 maps Ever wished you could place Irrlicht's realtime lights into a Q3 level using an ordinary map editor? Thanks to the great BSP entity reading code plus some stuff of my own, you can now add "rtlight" entities which can be modified in realtime. They can also cast multiple shadows on apropriate models. (Unfortunately it doesn't cast shadows on the level geometry )
http://www.eve-corp.com/darkreign3/RTLightDemo.zip
* Ready to go Binary
* Contains modified Irrlicht DLL + VC6 Lib + GtKRadiant entity file
* Contains RTLight versions of the example iD maps (Q3DM1, Q3DM17, Q3DM7)
* Requires Q3 pak0.pk3
(Please mention if you use this code. If people like what I post, I'll be more likely to post more code)
First Update:
Looking over my current structure I can see that although it has some good points, other things need to be totally redone. I knew I'd have to do this sooner or later because the code is more of a quick RTS hack than a framework good enough for a finished game.
Therefore I'm starting again. Thanks to some awesome code I've found all over the place, my job will be easier. At the moment, I'm using MD3 player models and weapons with no physics. Eventually I'll be using FMOD, Cal3D, RakNet and Newton. (Yes that's right, newton on hundreds of objects @ once Wait and see...)
I have one development that I think will interest some people, Realtime Lighting in Q3 maps Ever wished you could place Irrlicht's realtime lights into a Q3 level using an ordinary map editor? Thanks to the great BSP entity reading code plus some stuff of my own, you can now add "rtlight" entities which can be modified in realtime. They can also cast multiple shadows on apropriate models. (Unfortunately it doesn't cast shadows on the level geometry )
http://www.eve-corp.com/darkreign3/RTLightDemo.zip
* Ready to go Binary
* Contains modified Irrlicht DLL + VC6 Lib + GtKRadiant entity file
* Contains RTLight versions of the example iD maps (Q3DM1, Q3DM17, Q3DM7)
* Requires Q3 pak0.pk3
(Please mention if you use this code. If people like what I post, I'll be more likely to post more code)