Bone animation transitions and blender

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Dingo_aus
Posts: 5
Joined: Wed Apr 01, 2009 11:48 am

Bone animation transitions and blender

Post by Dingo_aus »

I am trying to set up several animations for a character (Walking, idle, turning etc) in Blender.

I am exporting to the b3d format and trying to replay and transition between animations in Irrlicht.

What is the best way to "label" each animation in Blender. Irrlicht does not seem to recognise different blender actions for a b3d exported model.

Once inside Irrlicht, how do I specify which animation should be used?

Currently I am playing around with specifying an animation loop (walk is frame 0 to 80, idle is 100 to 110 etc). Is there a better way?

Cheers,

Nigel
CuteAlien
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Post by CuteAlien »

Actually I don't even know how you managed to export all animations into one b3d file. How did you do that? If that works - then using frames might work.

I did it a little different. I changed gandalf's export script so I can export animations separate from the mesh (http://www.michaelzeilfelder.de/irrlicht.htm#Scripts). Then I could use useAnimationFrom within Irrlicht. There have been some problems with that, so you might also want to check this thread: http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
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