Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
sp00n
Posts: 114 Joined: Wed Sep 13, 2006 9:39 am
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by sp00n » Thu Apr 02, 2009 12:54 pm
Wow! They made it:)))
OpenGL 3.1
Hehe:
Texture Buffer Objects - a new texture type that holds a one-dimensional array of texels of a specified format, enabling extremely large arrays to be accessed by a shader, vital for a wide variety of GPU compute applications;
We hope to see the support of this features in Irrlicht
hybrid
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Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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by hybrid » Thu Apr 02, 2009 3:07 pm
Yes, I'm already testing the OpenGL 3.0 interface, once it's working we'll go for 3.1.
sp00n
Posts: 114 Joined: Wed Sep 13, 2006 9:39 am
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by sp00n » Thu Apr 02, 2009 3:58 pm
It's great. Thanks for info
porcus
Posts: 149 Joined: Sun May 27, 2007 6:24 pm
Location: Germany
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by porcus » Tue Aug 25, 2009 8:21 am
Will geometry shader also be available or not ?
hybrid
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Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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by hybrid » Tue Aug 25, 2009 11:02 am
Just use them like any driver specific thing you want to use. There's no API for it, though.