Irrlicht DLL's
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Irrlicht DLL's
Does anyone have an Irrlicht 1.5 .lib and .dll for minGW code::blocks with DX9 compiled in? I searched the forum but everything seems to be 1.4. I'm sorry to be asking this . But Irrlicht is pretty complicated to compile, and I think I need to dedicate about a week to figuring it out, seeing as I'm bad at programming and modelling is my real strength.
P.S I might be able to do a few textures for someone with a lib and DLL who's willing to share.
P.S I might be able to do a few textures for someone with a lib and DLL who's willing to share.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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I'll do it, let me compile it real quick.
EDIT: Ah, have to reinstall DirectX SDK since I built a new computer. I'll post as soon as I have the Lib and DLL.
EDIT: Ah, have to reinstall DirectX SDK since I built a new computer. I'll post as soon as I have the Lib and DLL.
Post this userbar I made on other websites to show your support for Irrlicht!
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thanks
Thanks. Do you need any textures?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
@twilight17: could you include a realease compile as well? I compiled all of my stuff as release (just to try) and the filesize of the ODE dll went down from about 4MB to about 1MB. And I haven't yet managed to compile Irrlicht with DX support on CodeBlocks/MinGW myself.
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It is proving difficult. I keep getting
I'll keep trying.
3DModelerMan: Thanks for the offer, but I'm not currently working on anything; I will keep that offer in mind though.
Brainsaw:I'll compile Debug and Release builds and post them both once I get this working.
EDIT: I think I got it; had to install Microsoft DirectX SDK from November instead of the latest version.
EDIT 2: Okay, tested and works:
Download Release:
http://www.mediafire.com/?ytydy3ogl4d
http://www.megaupload.com/?d=H5HK1NCE
http://uploading.com/files/S6PJ3359/Irr ... 9.zip.html
If anyone needs a debug build then let me know.
Code: Select all
C:\Program Files\Microsoft DirectX SDK (March 2009)\Include\d3dx9shader.h|1007|error: `DECLSPEC_DEPRECATED' does not name a type|
3DModelerMan: Thanks for the offer, but I'm not currently working on anything; I will keep that offer in mind though.
Brainsaw:I'll compile Debug and Release builds and post them both once I get this working.
EDIT: I think I got it; had to install Microsoft DirectX SDK from November instead of the latest version.
EDIT 2: Okay, tested and works:
Download Release:
http://www.mediafire.com/?ytydy3ogl4d
http://www.megaupload.com/?d=H5HK1NCE
http://uploading.com/files/S6PJ3359/Irr ... 9.zip.html
If anyone needs a debug build then let me know.
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
Try getting the DirectX DevPack for DevCPP, and install it under the Mingw directory, so the includes and libs are available to compile programs with directX. Im using the same which works with DevCPP. the devpacks seems to be just Tar/GZ files. After it, make available de DLL's the devpack will provide you, and that's all. For testing purpouses, can be enough, at least, i haven't found any trouble, maybe just a bigger irrlicht DLL, and a bit slower functionality for the DirectX than the Microsoft SDK ones, but nothing truly serious. Unless you are planning on doing another crysis, you have more than enough XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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I've already done it without the DevPaks
Download links again:
(All Release builds)
http://www.mediafire.com/?ytydy3ogl4d
http://www.megaupload.com/?d=H5HK1NCE
http://uploading.com/files/S6PJ3359/Irr ... 9.zip.html
Download links again:
(All Release builds)
http://www.mediafire.com/?ytydy3ogl4d
http://www.megaupload.com/?d=H5HK1NCE
http://uploading.com/files/S6PJ3359/Irr ... 9.zip.html
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Thanks
Thanks . Now I can use DX9 and Irrnewt. And these should be usefull for other people too.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I've given a try to this too, and i could make it also. Seems that if you have the DirectXSDK (the november one, as twilight said), and point the paths to the correct libs and includes, it works quite well. The only thing that doesn't convince me is that the DLL they do are too big... 4.30 Megs against 2 or so that the MSVC does.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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- Joined: Sun Dec 16, 2007 9:25 pm
I was wondering about this too, because everything I build with MinGW was over 250KB. A simple Hello, World! was ~275KB, while the same thing in Visual Studio was 9KB. It doesn't bother me that much though.Mel wrote:The only thing that doesn't convince me is that the DLL they do are too big... 4.30 Megs against 2 or so that the MSVC does.
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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- Posts: 362
- Joined: Sun Dec 16, 2007 9:25 pm
Any way to change this?
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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- Posts: 362
- Joined: Sun Dec 16, 2007 9:25 pm
Alright, I'll try to find something.
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
Interesting... a way to reduce Irrlicht is to use the "-s" switch. It strips ALL the symbols of the code, and the resulting DLL is that 4.5 megs big.
Then, it is a runtime static linkage instead of dynamic? is that all? if so, then it is not that bad.. only requires more memory, but that is all.
Then, it is a runtime static linkage instead of dynamic? is that all? if so, then it is not that bad.. only requires more memory, but that is all.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt