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the Platoon : sketches
Posted: Fri Apr 03, 2009 5:03 pm
by Katsankat
Hello,
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
![Image](http://img142.imageshack.us/img142/8337/plan28.jpg)
![Image](http://img216.imageshack.us/img216/2470/plan26.jpg)
Posted: Fri Apr 03, 2009 5:31 pm
by wITTus
WOW
Very cool! This is definitively something for the next screenshot competition
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Posted: Fri Apr 03, 2009 6:09 pm
by Mel
That makes a hard competitor for me! looks really nice!
Posted: Fri Apr 03, 2009 6:28 pm
by Frank Dodd
That is looking very good, it reminds me a bit of one of my favorite games 'Operation Flashpoint' you have some great media there and its looking like a real project
All the best with it.
Posted: Fri Apr 03, 2009 10:03 pm
by devsh
do you want
HDR, Bloom, Depth of Field
Any of these contact me
and btw have you thought about AntiAliasing
Fantastic
Posted: Mon Apr 06, 2009 1:23 pm
by stash
Great Job.. Do you have a release to avaliable for us?
Posted: Wed Apr 08, 2009 8:24 am
by Katsankat
thanks for your inputs
a demo is coming... slooowly
Posted: Mon Jul 13, 2009 11:30 am
by lostanimator
cool job, and you have quite advanced already...
if there is something I may help with... modelling, texturing, rigging...
Posted: Mon Jul 13, 2009 2:32 pm
by Katsankat
Sure, could you try these models to see how you can improve?
http://irrlichtirc.g0dsoft.com/kat104/FPW.zip 2.8Mb 20 of them affected by static LOD and minimal AI.
Posted: Mon Jul 13, 2009 5:27 pm
by FuzzYspo0N
looking great kat, no time for irc no more?
Posted: Mon Jul 13, 2009 8:34 pm
by christianclavet
Hi, Katsankat.
Really nicely done! I'm wondering where you are getting the assets! There is only the executable and the irrlicht DLL (Is look bigger than what I'm using the see)
Is it statically linked or the assets are retrieved from the net?
Really cool that you are trying to create bots!
Posted: Mon Jul 13, 2009 11:11 pm
by Katsankat
it is a zip embedded inside the exe, rename the file called temp.
How many FPS do you get?
Posted: Tue Jul 14, 2009 3:11 am
by christianclavet
Hi, Katsankat.
I get around 212 FPS when facing all the NPC, 522 when they are hidden.
I saw that you used the basic "room" given in the SDK.
Just started from scratch one quickly in 3DS, just for fun. They have the same size. I used Giles 2.0 to lightmap it quickly.
![Image](http://www.clavet.org/UserFiles/Image/IRRlicht/Screenshot%20divers/Kat_room.jpg)
If you want to use it before doing a basic level, it's free...
Link:
http://www.clavet.org/forum/download/file.php?id=89
3Mb file, containing a B3D final mesh, the 3DS startup mesh and a Lightmap source (Giles 2,0) - Gls
Posted: Tue Jul 14, 2009 5:23 am
by brcolow
Loadtime (from generated file): 2587
max fps: 293
avg. fps: 200
Well done!
Posted: Tue Jul 14, 2009 6:57 pm
by FuzzYspo0N
nice christian!