Hello fellow coders,
I have a general question about the ogl-es branch and Windows CE.
I was wanting to get this working, and I'm willing to put some work in it, but I can't seem to find anything about the status of wince/ogles. Keywords like _IRR_COMPILE_WITH_OGLES1_ and createOGLES1Driver don't event show up on google.
I grabbed the latest ogl-es branch out of SVN, and compiled for the iphone using this toolchain http://code.google.com/p/iphonedevonlin ... stallation and got it compiling with only minor tweaking. I don't have an iphone, and so can't test it, but the binary looks amazing.
So, elated, I grabbed the cegcc/mingw32ce toolchains http://cegcc.sourceforge.net/. Didn't get so much love this time, after a bit of hacking to get a build, there doesn't seem to be a default device for Windows CE in ogl-es. Does this work at all?
Next I grabbed the Vincent implementation of ogles, http://sourceforge.net/projects/ogl-es, like an idiot, spent forever getting it to build, then realized there were prebuilt binaries. I did major hacking to the irrlicht source to see if I could get these two cooperating. Finally got it building, but it has some problems.
Anyway, I'm assuming there's currently no support for wince/ogles, but before I keep pouring time in it, I just wanted to make sure I'm not way off here. I'd be happy to submit a patch if I get anything straightened out.
OpenGL ES + WinCE
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No, I don't think that anyone yet worked with that combination. You can use ogl-es with the usual devices (Linux and Win32), though. I don't know how different the CE device is, but unless it's as unique as the iPhone device there should be not much work thanks to EGL. Just check if your ogl-es/ce implementation accepts the usual ce window handle to create the driver.