You have to make one yourself.
You could use a simple texture as a background and draw a line from the center to the edge in a certain angle that depends on the speed.
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
You can use sine and cosine to get coordinates on a circle for a certain angle.
With that you draw a line ( for example using IVideoDriver::draw2DLine() ) from the center of the texture to the position you calculated.
For the angle you have to devide the circle into steps ( for example 1 degree for 1 mph would mean that the speedometer ranges from 0 to ~180 mph )
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.