How do OPENGL coordinate become irrlicht coordinate?
Posted: Fri Apr 10, 2009 2:33 am
How do Opengl coordinate become irrlicht coordinate?
Opengl matrix is rotation, and Opengl rotation matrix is 4*4.
How do opengl matrix become irrlicht rotation "vector"?
"openGL matrix -> irrlicht matrix -> rotation vecter"
Is it right? How do opengl matrix become irrlicht matrix?
Opengl matrix is rotation, and Opengl rotation matrix is 4*4.
How do opengl matrix become irrlicht rotation "vector"?
"openGL matrix -> irrlicht matrix -> rotation vecter"
Is it right? How do opengl matrix become irrlicht matrix?