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How do OPENGL coordinate become irrlicht coordinate?

Posted: Fri Apr 10, 2009 2:33 am
by wuallen
How do Opengl coordinate become irrlicht coordinate?

Opengl matrix is rotation, and Opengl rotation matrix is 4*4.

How do opengl matrix become irrlicht rotation "vector"?

"openGL matrix -> irrlicht matrix -> rotation vecter"

Is it right? How do opengl matrix become irrlicht matrix?

Posted: Fri Apr 10, 2009 10:03 am
by hybrid
Irrlicht also has a 4x4 matrix. Check matrix4.h, method getRotationDegrees on how to get the values back into Euler angles.