Posted: Tue Jul 14, 2009 5:28 pm
yeap i meant bake the ambient occlusion onto your texture so that it will look better but still render with the exact same speed in real-time. it's very easy to do that in Blender.
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
And here's what the console is showing:Could you copy paste the text from the output window (or tell if there are a
line in the beginning saying something about the videocard / Cg compilation)?
I should have, I have downloaded full game.it looks like the triplanar mapping doesn't work as expected, the black parts, are they
moving or static and do you have more textures on the terrain (ie. grass, sand etc.)?
No problem.And thanks for testing
I see, but I have managed to find a place where poly were 300k it is very very too much for a simple terrain.ps. the terrains are auto-cut up in small parts for culling
I don't think that 7600GS is limited to <16 since it has 3.0 ps.Valmond wrote:Thanks for the output (and sorry, fixed the password showing up).
>I should have, I have downloaded full game.
Which mean that you see sand, grass etc. ?
(maybe it's the lightmap not working as expected...)
The polycount might be high in places but I'm planning (that's why I have cut up the terrains in pieces) to have different
lod:s (and like no shader but just a gray color for terrains far away, but for that to look nice I have to implement fog).
I also have the possibility to set other parameters for the terrains lod, now it is at maximum...
I have lowered the number of textures sent to the shader, now it's 12 instead of 16, maybe a 7600GS is limited to < 16 ?
(so if you want to you can download the new version)
So it seems that I am very lucky because I can survive thru 'Starting main loop.' part and see actual 'game in action'.Lonesome Ducky wrote:I'm getting a crash right after it says starting main loop, the console doesn't give any information on what caused it.