Adding a Non-Active Camera
Posted: Tue Apr 21, 2009 8:45 pm
Is possible to add a camera node to an Irrlicht scene node without activating it?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
I hoped that I didn't have to do it manually. The reason I wanted it automatic is that my code first sets a custom camera on a spinning logo and then proceeds to load the entire scene. The loading process includes adding several cameras, and I didn't want to reset the camera after every new one.Acki wrote:no, a new added camera gets always the active camera...
but you can set another camera active again so the new camera is inactive...
Added to feature requests:hybrid wrote:Hmm, this sounds like a viable situation, so we should check if a check in the deserialization would help here. Or maybe we should store if a camera is active upon serialization and deserialize that way. Could you please file a bug ticket so we can track this issue? Thanks.