3D text over head of Quake 2 model
Posted: Thu Apr 23, 2009 6:01 pm
How would one go about displaying 3D text, positioned over the head of a Quake 2 model?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
Code: Select all
virtual ITextSceneNode* irr::scene::ISceneManager::addTextSceneNode(
gui::IGUIFont * font,
const wchar_t * text,
video::SColor color = video::SColor(100, 255, 255, 255),
ISceneNode * parent = 0,
const core::vector3df & position = core::vector3df(0, 0, 0),
s32 id = -1
)