Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
class Player
{
public:
Player();
~Player();
int Health;
int Max_Health;
int Init_Armor;
int Armor;
int Max_Armor;
int Breathe;
int Max_Breathe;
int Weapon_Stock;
int Max_Weapon_Stock;
int Wanted_Level;
int Max_Wanted_Level;
int X;
int Y;
int Z;
int Allies;
int Max_Allies;
int Damage;
int Max_Damage;
int Money;
int Max_Money;
};
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
ähhh u don't need it....at least not that i know off.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
You should read up on some c++ stuff like pointers, instances, objects
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
I have read about pointers and objects and stuff, but its kinda confusing. I wish Irrlicht had a wrapper for the Euphoria programming language (www.rapideuphoria.com), that would make it a lot easier.