Staff Members needed: A new MMORPG game development

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begica
Posts: 3
Joined: Sat May 09, 2009 8:29 am

Staff Members needed: A new MMORPG game development

Post by begica »

Hi.

I and some of my friend's have started on one project that will be a MMORPG. We are now a team of 8 and need more members.
The game will be based on old Pagan traditions (god's, way of life and such things).

We need:
3d modelers with your own tools
Programers(who know to program with Irrlicht)
quest writers
music compositers
.
.
.
The staff ain't payed yet but will be when the game will be running, we will have an Item Mall. The money will be then splited. If you are interested in an position write to: Bego_mafia@hotmail.com

Thx for your Help,

Begica
:D
Carama
Posts: 10
Joined: Sun Dec 14, 2008 12:44 pm

Post by Carama »

And what do you have already? nothing?
Andreas
Posts: 166
Joined: Sun Oct 31, 2004 7:15 am
Location: Münster / Germany
Contact:

Post by Andreas »

And as a first step, you and your friends can start learning to read: :wink:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25500
begica
Posts: 3
Joined: Sat May 09, 2009 8:29 am

Post by begica »

some basic models, some concept art, we need the story line so that we will know what we are doing and what do we need. One of us is writing a sort of pharser and editor so that the development will go faster.

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begica
Posts: 3
Joined: Sat May 09, 2009 8:29 am

Post by begica »

For those projects looking for team members, please use a [Help Wanted] or [Team Needed] tag. (ex. [Help Wanted] - My Project Name) these post will not require a screen shot, however should be very descriptive.

I wrote everything that i know of the game development for now. I will meet with the team next week and we will se what do we have done for now.
miklavcicmatic
Posts: 3
Joined: Sun May 10, 2009 5:02 pm
Location: Jebanci, Slovenia

Post by miklavcicmatic »

Hiya, i'm allso with the staff and i'm the main programmer of the project.
the game will be named Abyss of Perdition, a MMORPG. It will include Dx9 and OGL graphics, great models and textures which we allready have a few,
we have many koncept artists and quite some modelers so it will be np to get all the required material.

The game will be running by a simple principle of server-client communication, eg. when you enter a town every second the server will update 1/10 of the players locations, armors, titles etc via simple encoding so the least possible data is to be transferred.

Storyline is being written as we speak. Abyss of Perdition will go around the player that has lost everything and is banished from his homeland. At first, he must fight for survival in the unfriendly forests of the Great Snow Mountains, fighting big monsters, making weapons and trying to survive.

After a few quests, he'll find a small cabin inside the forest.
There will be a wizard that will offer him a place to stay, food and clothes.

After a few days, the good wizard is killed by a Grizzly bear and strange things begin to happen around the biggest mountain.

Rifts start to open, spawning many abominations to the land.
They attack and enslave the player, who's then hardly able to run again and save his own skin.

He comes to a huge town. Everything is so dark, you could allmost cut the morbidity in the air. He finds a man who tells him about the most powerful wizard being killed and releasing the world's fate into hands of
The Asenath, who has been cursed by the wizard to eternal rotting for killing the former emperor. But the curse could only last as long as the wizard does not die violently.

Our hero then fights for the world and later finds the way to bring his family back.

End can be happy or sad, depending on the player's decisions during the gameplay.

That's all i can say about the story so far.

We will do our best to make a beautiful game, that will be free for you to play.

Wish us luck!
for any hints, i'll come to this forum, so i thank you in advance.
- Miko
Trust is the backbone of both victory and destruction.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

actually that sounds like a normal singleplayer game....not really something for a mmo^^
Anyway how can a freaking grizzly kill the mighty wizzard??? well whatever...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
miklavcicmatic
Posts: 3
Joined: Sun May 10, 2009 5:02 pm
Location: Jebanci, Slovenia

Post by miklavcicmatic »

Sudi wrote:actually that sounds like a normal singleplayer game....not really something for a mmo^^
it's only the basic idea of the story, but all the missions and quests can be played with a NPC (henchmen) or human group.
Sudi wrote: Anyway how can a freaking grizzly kill the mighty wizzard??? well whatever...
and yea... luck i guess? :D
what could kill the wizard then? ideas please...
Trust is the backbone of both victory and destruction.
miklavcicmatic
Posts: 3
Joined: Sun May 10, 2009 5:02 pm
Location: Jebanci, Slovenia

Post by miklavcicmatic »

sorry for a double post but - I'm currently developing an IDE for programming MMOs with irrlicht, it will include everything from script editor to map designer(well, automated script wizards actually) with my own scripting language, which i proudly call Rasta++ .

Anyway, the IDE's being developed for our game's purposes, but i can send it to you (the source in VC++2008) for you to put it along side of irrlicht with all the proper documentation on the IDE and scripting language, it just might
make the game crafting easyer.

If you want it, i'd be happy to give it away when it's done.
-Mickey
Trust is the backbone of both victory and destruction.
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