Page 1 of 1

GPU Mesh Buffer

Posted: Thu May 14, 2009 2:06 am
by Xarshi
How do I make a mesh so it renders with a GPU VBO as opposed to all software? My game is in dire need of a speed up with one or all of the models...

Thanks in advance,
Xarshi.

Posted: Thu May 14, 2009 6:04 am
by Sylence
See IMeshBuffer::setHardwareMappingHint().

Posted: Thu May 14, 2009 6:15 pm
by Xarshi
I had a feeling that was it, but the name sounds like its saying set up something in case of GPU mesh buffer is used. But ok, I'll go ahead and try that.