several hours but it doesn't seem to work.
Currently I do
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scene::IAnimatedMeshSceneNode* anms =
smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/aplogo.3ds"));I cannot get it to load the material I added to it. I also tried
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anms->setMaterialTexture(0, driver->getTexture("../../media/aplogo.obj")I would appreciate any help!