Pathfinding & other questions
Posted: Sat May 30, 2009 4:04 am
I'm new to Irrlicht and creating games in a 3D space. I have a few questions.
1) Do most people (I'm talking in a non-professional setting) find it worthwhile to create a world editor for their game no matter the size?
2) As for pathfinding I understand the concept I'm just not 100% certain how to implement it using Irrlicht.
Do I just use a line3d object and sweep the level looking for collisions (or the absence thereof) and proceed to store the data in a file for future use?
3) Do most people tend to develop a scripting language? If so what are some good tutorials? I already found a few at GameDev.net.
4) For character animation I was considering using one .b3d file per model and sectioning off each animation in frames. For similar characters such as NPCs I am considering simply copying over the same skeleton from one model to another.
Using this method their are many duplicates of the same skeleton. Is there any way to easily make multiple models all use a single skeleton?
5) If you attach a helmet or a chest piece will Irrlicht still render the unseen geometry that is covered by clothing?
1) Do most people (I'm talking in a non-professional setting) find it worthwhile to create a world editor for their game no matter the size?
2) As for pathfinding I understand the concept I'm just not 100% certain how to implement it using Irrlicht.
Do I just use a line3d object and sweep the level looking for collisions (or the absence thereof) and proceed to store the data in a file for future use?
3) Do most people tend to develop a scripting language? If so what are some good tutorials? I already found a few at GameDev.net.
4) For character animation I was considering using one .b3d file per model and sectioning off each animation in frames. For similar characters such as NPCs I am considering simply copying over the same skeleton from one model to another.
Using this method their are many duplicates of the same skeleton. Is there any way to easily make multiple models all use a single skeleton?
5) If you attach a helmet or a chest piece will Irrlicht still render the unseen geometry that is covered by clothing?