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The Irrlicht Game - every1 involved
Posted: Sat May 30, 2009 7:00 pm
by devsh
Hey You might know me as the person from Project Ninja Star, or the MRT advertisor.
I was having trouble findin people to join my project, and what i have realised on very site that was like gamedev.net that every1 makes their own solo projects. This means one person makes the whole game by themselves, which is pretty pointless when you stand back and look at it all. Cant make awesome graphics, cant make a big/long game cause small amount of people are in the team.
So i thought, if we got together. I mean most of us, that are willing to make games... Discussed the plot. Agreed on game play and genre and everybody had their say. Organised ourselves, we would have a big team to do a big game. So for example I would not go away without a linux version and split screen, somebody else likes the wiiremote and are prepared to code it. If it's adding a new feature no problem, if it's something that contradicts a previous decision it would be voted.
If anyone like me has their own project (Project Ninja Star) that has the controls, menu and remapable keys we can use that as the base.
One thing I would not like this to turn into:
an MMO (too many and I am on the team making Realms of Forlnlorn hope so if you want to make an mmo dont join here just join them)
2D game
kiddie game
Basically I am keen on all games types similar Mirrors edge, crysis, assasins creed, quake, doom, RPGs like Star Wars Knights of Old republic, RTS, nice FPS shooters seem to be liked by all and can show nice graphics and intense story.
/Anyway i dont have much say, it what the majority of 70% wants just please take the MMO and 2d rule into account.
EDIT: I voted the first "you are an idiot vote"
Re: The Irrlicht Game - every1 involved
Posted: Sat May 30, 2009 7:48 pm
by shadowslair
devsh wrote:This means one person makes the whole game by themselves, which is pretty pointless when you stand back and look at it all. Cant make awesome graphics, cant make a big/long game cause small amount of people are in the team.
I have to disagree here, since it`s absolutely possible for even single person to create good looking and interesting game, if he feels comfortable with all the elements of game design, programming, artwork, simple sound and music creation and some more things. The most important thing here is to have an original and intersting idea, and to have a clear vision of what you`re trying to achieve and work in some consitent way. Then if you stand back and look at it all you`ll see all these efforts and time spent, but you`ll see some good results and will be proud you did this all by yourself and all the "pain" is worth it.
Yes, most commercial projects are developed by huge teams, but what you`re missing here in this idea is the fragment of the team work, synchronized and everyone is like a part of a whole machine. Here we are not able to do this, because here we have a great variety of people, from different countries and cultures, each having his own vision of "the perfect game" and his own style too, and assuming that here it won`t have any hierarchy as in the big dev companies and there isn`t someone to tell you:"No, this won`t be implemented and doesn`t fit to the whole game and probably you`re the only one who will play this game, so get lost with this." etc.
As a whole it`s a noble idea, but won`t work in my opinion. Will be happy being wrong though.

Posted: Sun May 31, 2009 9:15 am
by wITTus
That's a really nice idea. This whole forum is stuffed with programmers! But it needs an awesome management. I guess that most of the people here work always alone. And that's the problem IMHO. The game (assuming it's a bit bigger than Tetris) will need a very good structured and detailed design, the best tools available and a clear order of assigned tasks.
Honestly, I would participate, but I know that it won't work. Please read the book "The Mythical Man-Month". I think you underestimate the amount of work a bit. I for one can't see FPS/RPGs anymore. They're boring and there exist way enough of them. I'd suggest that you get your team together, build some small demo application with Irrlicht (to be able to analyze how everybody works together, to get used to the developer tools) and start the real project then.
Posted: Sun May 31, 2009 9:54 am
by m_krzywy
That's good idea. Let's gather some team and make some nice tpp/fpp game
I wish to have some part in it

Posted: Sun May 31, 2009 10:36 am
by Frank Dodd
I believe there are two things that are probably the significant factors in being able to draw talent into a team: credibility and a great pitch.
If you have a completed project however small or at least a clear vision and good solid portfolio of talent, you are likely to express that credibility and encourage people on board. Equally as important is a great pitch for your project, a good idea, a clear development plan, some concept artwork and perhaps a simple technical demonstration in a video.
While I do think that getting people involved in brainstorming ideas and concepts is useful in gathering ideas for your project and getting some enthusiasm going, someone is going to have to take a strong project management role and provide a guiding vision, weed out the weak ideas, trim off the fat of the inevitable bloat while keeping people on board and positive while their ideas are put in the bin.
Posted: Sun May 31, 2009 11:33 am
by wITTus
Let's write an open source game manager...

Posted: Sun May 31, 2009 4:17 pm
by devsh
ok so everyone who is willing to participate has untill friday to notify me somehow about their will to engage themselves in this.
We will be the primary board and on top of that hierarchy that says "That totally dont fit the game, no one will play it." So untill friday if you want to have a big say in the project. People can get removed off the primary board by vote.
My 3 things:
-Version for Linux
-OpenGL as the API please
-PhysX as physics middleware
LETS MAKE A DEMO!
Posted: Sun May 31, 2009 5:09 pm
by Mel
I don't see this as something fit for this comunity, not that we aren't able to do it, but that this comunity works around the Irrlicht rendering engine, not game making. Not obstant, as an initiative, is good. If anyone is willing to do something, i'd encourage it, but leaving the irrlicht comunity, as it is, aside. If anyone wanted to join that would be great.
Posted: Sun May 31, 2009 6:13 pm
by xDan
I'm not sure people will join at such a snap... why don't you make a wiki or something, to start the design document, then people can see what your plans are and contribute through that, then if it gets some steam going maybe more people will come on board...
(and that way, it might be a real community project, with people that are unwilling or do not have the time to commit fully still able to suggest things)
Posted: Sun May 31, 2009 7:39 pm
by Seven
As a whole it`s a noble idea, but won`t work in my opinion.
Honestly, I would participate, but I know that it won't work.
I don't see this as something fit for this comunity
devsh,
I will PM you on some stuff that i have going. Maybe you willbe interested in what we have been working on.
Posted: Sun May 31, 2009 9:17 pm
by m_krzywy
That can be good lesson of teamwork, SVN and other stuff. C'mon guys.
Posted: Sun May 31, 2009 11:41 pm
by torleif
I like the idea
Posted: Mon Jun 01, 2009 7:10 am
by dlangdev
This is a good idea. I have a VPS server running Windows. I use that for doing proof-of-concept stuff. I could allocate a small part of it for Irrlicht.
Frankly, the VPS is managed by me only, so if you can deal with me and my little precious time for game development I think I can help in that area.
What I only see VPS servers are good for are stuff related to networking code, that's RakNet or what-have-you. I have written some test programs in RakNet and they pretty much work. What is also needed are server for handling discovery related stuff. That will be written in DotNet and SQL Server Express.
By the way, my apologies for not mentioning any Linux/Unix stuff as I deal mostly with Windows VPS only.
Posted: Mon Jun 01, 2009 7:15 am
by dlangdev
wITTus wrote:Let's write an open source game manager...

You're probably referring to the server side manager. That's a very good idea. In fact, I'm writing test programs for that, though it would be a lot better if that concept is shared a community of developers/artist/etc.
Posted: Mon Jun 01, 2009 7:26 am
by wITTus
dlangdev wrote:You're probably referring to the server side manager. That's a very good idea. In fact, I'm writing test programs for that, though it would be a lot better if that concept is shared a community of developers/artist/etc.
Uh no you got me totally wrong. I was actually joking. Do you know those old manager games? Like MAD-TV for example...
Well, it would be nice to create a channel and to discuss the thing together on Freenode.
devsh wrote:-OpenGL as the API please
No Irrlicht?