Putting the question in perspective:
If I'm going to pay some guy to model something, what are the restrictions he must consider, so irrlicht can load the model? It is desirable that the model is easily exported to a supported animated format and the model should look great (no hardware limitations).
And...what supported format can show the best looking models?
Thanks in advance !
Irrlicht 3d models limitations?
you could send the modeler a copy of the irrlicht meshviewer, then he could easily see what the model will look like?
when we first started, I created small meshviewer that allowed you to step through the frames of the animation, with a nice quake world and terrain in the scene so we could see the framerate hit for each model in a controlled environment. maybe something like that would help too?
when we first started, I created small meshviewer that allowed you to step through the frames of the animation, with a nice quake world and terrain in the scene so we could see the framerate hit for each model in a controlled environment. maybe something like that would help too?
Its always trail and error.....Seikent wrote:That would work, but it's a trial and error approach, it would be best to know beforehand what can be done and what cannot be done. Thanks!, the meshviewer is a good way to see the final work to fix any minor error.
btw it also depends on the shaders u use on your mesh.
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