Collada Animation

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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andreasky
Posts: 30
Joined: Tue Jun 09, 2009 2:36 pm

Collada Animation

Post by andreasky »

Hi,

I exported via Collada a simple 3D animated model.
Does anyone know how to import animation in Irrlicht? In particular I am interested in importing both "morph" and "skeletal" animation.

In the GUI I found that there is a function called "setMD2Animation", but this works for ".MD2" files.

Thank you.
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

You can't do both skeletal and nonskeletal animations in the same file. If you want to have a character with both types of animations you have to export as two seperate files and attach them in irrlicht. Also you have to make sure the file format you are using supports animation. I have never worked with Collada so i don't know if it does.

btw: you use .md2 for nonskeletal animations
multum in parvo
andreasky
Posts: 30
Joined: Tue Jun 09, 2009 2:36 pm

Post by andreasky »

Yes, I know. I did not mean skeletal and morph animation on the same file.

So I would like to know how to run animated 3D models exported via Collada and imported in Irrlicht.
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

It should automatically start playing the animation. If it doesn't, open the MeshViewer and see if it is playing the animation. If not then either it was a bad export or the file format doesn't support animations.
multum in parvo
hybrid
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Post by hybrid »

Animations from Collada are not loaded, yet.
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