Hey forum,
I am wondering whether it is possible to get the skinned mesh buffer for a IBoneSceneNode.
I am now trying to do accurate collision detection (ray Vs triangle mesh ) for my animated skeleton characters. The character model is .x format and irrlicht can load and animate it without any problem. However, to do the above ray Vs triangle mesh collision detection, I need the meshes (used as collision shapes) of some bones(legs, body, etc.). Is there any way to do that ? I checked the model mesh buffer, and found only 1 big mesh buffer reported by getMeshBufferCount.
BTW, maybe it is possible to work around this problem by approximating the bone meshes using possible primitive shapes( bounding box, cylinder ) but I still want to get the mesh info, well, if it is possible.
Thank you for your time.
Regards,
Jiang