project using the irrlicht engine

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wornaki
Posts: 54
Joined: Sat Aug 23, 2003 1:18 am
Location: Argentina, South America

project using the irrlicht engine

Post by wornaki »

Hello you all!
I am just a beginner in the world of 3d game development but I know C++ and can do some modelling. So, I'm attempting to create an adventure like the old point and click ones with the engine. In the long run I'll have a page where to show my work on the game now it is impossible.
Wish me luck!

David

Note: I think I will need some new features to be added to the engine such as .an8 support, good tga loading and vertex buffers, but anyway as I'm beginning with the graphics of the game by the time I reach the stage of development I assume all of these will be included in the engine.
niko
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Post by niko »

Cool, that sounds nice. For .an8 support: Yesterday I modelled a static 3d level with anim8or and exported it to .3ds. There were a bug in the 3ds loader of irrlicht, and I fixed it, but this would be good way to exchange data between irrlicht and anim8or, until the irrlicht unterstands the .an8 file format.
And TGA loading and vertex buffers are coming, but I bet you can live without them a long time. :)
wornaki wrote:Wish me luck!
Good luck with your game! :)
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